
Golden Biscuit
You are risking your reputation in the school playground with your limited supply of biscuits. You must battle other kids in a game of “Paw, Claw, Roar” to gain more biscuits, and try not to lose your own.
Rules:
- You have 10 seconds to throw biscuits into the middle, as many as you want.
- Then choose Paw, Claw, or Roar, and let the battle commence. Winning hand will take all the biscuits from that corresponding area!
- Minimum biscuits bet is 5, otherwise you'll receive a 10 biscuit penalty! If you have less than 5 biscuits left, there will be no minimum bet penalty.
- Goal is to take all your opponent's biscuits!
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Team members:
- Ramazir: Art and music
- Nova Score Audio: Composer, music, and SFX
- Sooshimi: Developer and bug creator
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Authors | Sooshimi, Ramazir, Nova Score Audio |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, biscuit, Godot, golden, goldenbiscuit, rockpaperscissors, Singleplayer |
| Average session | A few seconds |
| Inputs | Mouse, Touchscreen, Smartphone |

Comments
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I kept winning! Going home with a giant bag of biscuits, and I'll be queen of the playground soon enough. An empire built on the cookies of other (crying) kids! Mwa-ha-ha!
The game felt really cozy, with the music and art supporting the vibe of the playground very well.
I keep losing haha!! A great idea and interpretation of the theme! Also the music and the sounds create the perfect environment for the game!
Thank you very much for your comment about the Music & Sound :) Glad you enjoyed